Friday Night Talks
Put the next two Friday Night Tech Talks on your calendar. The talks are free to the public. Make sure you RSVP to save your seat.
July 27, 2012
What is Fun?
As game designers we spend a great deal of effort laying out levels, creating a consistent art style, and telling a story. As game developers we focus on smooth gameplay, intuitive controls, and building tools. We rely on play testing to tell us if the game is fun or not. While play testing is essential, wouldn’t it be easier if we could design and develop fun?Before we can create fun, we must understand what fun is. What are the emotions experienced when the player has fun? Why is something frustrating to one person fun to someone else? Most importantly, can we as game designers and developers create fun on command?This talk will look into the reasons we play games, and how we experience fun. We will break down the components to fun and see how to use them in our game designs. Finally, we will look at how players express fun, common complaints in games, and ways to address them.
August 3, 2012
Worker Cooperative Businesses: How and Why Cooperatives Generate and Keep Jobs in Your Town
Financing cooperative business. With millions of Americans out of work, many since 2007, thousands are turning to cooperatives for jobs and for income. Financing a cooperative business means finding specialized lender agencies. But where and how? – Frank T. Adams, co-op orgaizer and co-author, Putting Democracy to Work: |A Practical Guide for Starting and Managing Businesses Workers Own.